MONTREAL - Asset Artist: MID/Sr - Expression of Interest

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Work from home Jobs
1 month
Canada
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ID: 860823
Published 1 month ago by BarnstormVFX
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Canada
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Note: At this time we are only accepting applications from those artists residing in Quebec and are legally eligible to work in Canada. eg. Citizen | PR | Open Work Permit. This is a project based contract.

Please only apply once to the best suited job by your current residential location.


About Barnstorm
Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles, New York, Vancouver, and Montreal providing photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves in our artists’ talent and dedication to producing world-class visual effects.


Who You Are

You are an experienced Asset Artist ready to jump into exciting projects with a rapid turnaround. You have a strong understanding of visual design concepts, quad-based modeling with clean edge flow, UV packing and organization, texturing, and PBR shading. You have a strong creative vision and want to contribute those skills to a growing team and company.


What You’ll Do


Model (Maya), texture (Substance/Mari), and lookdev (Houdini-Arnold) hard surface assets ranging from handheld props to architectural structures
Model assets based on client concept and reference imagery
UV mapping and packing, including UDIM packing workflows, to achieve high resolution and consistent texel density
Creation of smart materials and custom paint work in Substance Painter or Mari to achieve photorealistic PBR materials
Creation and application of procedural materials in Arnold (Houdini is a plus)
Integration of model, Substance textures, and procedural materials in Arnold to finalize the asset for downstream scene integration (Houdini is a plus)
Turntable and beauty preview rendering for supervisor/client review using Houdini-Arnold
What You Bring


Previous experience with CG and Character/Creature pipelines necessary
A portfolio demonstrating the ability to execute a diverse range of 3D assets. This can include hard surface props, architecture, and vehicles.
Ability to replicate provided photographic or concept reference of characters and creatures with
Ability to work collaboratively, with strong verbal and written communication skills.
Good notion of composition rules, proportions, surface properties, and an eye for the detail
Ability to work collaboratively, with strong verbal and written communication skills
A solid understanding of visual design, and how to interpret concept artwork and real-world reference imagery into a photoreal asset
Adaptability to rolling supervisor and client notes, both technical and creative
Advanced knowledge of hard surface modeling techniques and best practices, including: clean edge flow, mesh resolution control, high/low poly bake workflows, and object hierarchy organization.
Proficiency in creating UDIM-packed UV layouts that achieve a consistent texel density
Advanced knowledge of Substance Painter, including working with UDIM UV layouts. Substance Designer is a plus but not required.
A good understanding of physically-based shaders (including material painting in Substance Painter/Designer) and the ability to achieve the desired surface qualities across a variety of assets.
Working knowledge of Arnold with a core understanding of shader creation and assignment
At least 2+ years of experience focused on modeling, UVing, texturing, and asset assembly.
Ability to build and improve workflows in a flexible manner that allows for fast iteration.
Advanced understanding of anatomy (human and animal)
Positive can-do attitude combined with the ability to work under pressure to meet deadlines.
Must be legally authorized to work in Canada

About this role

This is a remote based role. Project and staff positions available with extended health benefits and opportunity to participate in RRSP programs. Note: At this time we are only accepting applications from those artists legally eligible to work in Canada. (Eg. Canadian or PR and are residents of Quebec)

The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant’s relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range. Pay ranges may change.Benefit plans are dependent on the local plan offering and employment status but all US and Canada plans include a comprehensive health insurance plan, retirement savings, and paid time off.Barnstorm VFX is committed to fostering a diverse and inclusive team that provides a meaningful work environment free of discrimination and harassment. We seek to recruit, develop and retain the most talented people from a diverse candidate pool. Indigenous people, people of color, people of all genders or non-genders, and people with disabilities of all types are encouraged to apply. We thank everyone for their interest and application, however only those selected for an interview will be contacted. Read more

Published on 2025/09/10. Modified on 2025/09/10.

Description

Note: At this time we are only accepting applications from those artists residing in Quebec and are legally eligible to work in Canada. eg. Citizen | PR | Open Work Permit. This is a project based contract.

Please only apply once to the best suited job by your current residential location.


About Barnstorm
Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles, New York, Vancouver, and Montreal providing photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves in our artists’ talent and dedication to producing world-class visual effects.


Who You Are

You are an experienced Asset Artist ready to jump into exciting projects with a rapid turnaround. You have a strong understanding of visual design concepts, quad-based modeling with clean edge flow, UV packing and organization, texturing, and PBR shading. You have a strong creative vision and want to contribute those skills to a growing team and company.


What You’ll Do


Model (Maya), texture (Substance/Mari), and lookdev (Houdini-Arnold) hard surface assets ranging from handheld props to architectural structures
Model assets based on client concept and reference imagery
UV mapping and packing, including UDIM packing workflows, to achieve high resolution and consistent texel density
Creation of smart materials and custom paint work in Substance Painter or Mari to achieve photorealistic PBR materials
Creation and application of procedural materials in Arnold (Houdini is a plus)
Integration of model, Substance textures, and procedural materials in Arnold to finalize the asset for downstream scene integration (Houdini is a plus)
Turntable and beauty preview rendering for supervisor/client review using Houdini-Arnold
What You Bring


Previous experience with CG and Character/Creature pipelines necessary
A portfolio demonstrating the ability to execute a diverse range of 3D assets. This can include hard surface props, architecture, and vehicles.
Ability to replicate provided photographic or concept reference of characters and creatures with
Ability to work collaboratively, with strong verbal and written communication skills.
Good notion of composition rules, proportions, surface properties, and an eye for the detail
Ability to work collaboratively, with strong verbal and written communication skills
A solid understanding of visual design, and how to interpret concept artwork and real-world reference imagery into a photoreal asset
Adaptability to rolling supervisor and client notes, both technical and creative
Advanced knowledge of hard surface modeling techniques and best practices, including: clean edge flow, mesh resolution control, high/low poly bake workflows, and object hierarchy organization.
Proficiency in creating UDIM-packed UV layouts that achieve a consistent texel density
Advanced knowledge of Substance Painter, including working with UDIM UV layouts. Substance Designer is a plus but not required.
A good understanding of physically-based shaders (including material painting in Substance Painter/Designer) and the ability to achieve the desired surface qualities across a variety of assets.
Working knowledge of Arnold with a core understanding of shader creation and assignment
At least 2+ years of experience focused on modeling, UVing, texturing, and asset assembly.
Ability to build and improve workflows in a flexible manner that allows for fast iteration.
Advanced understanding of anatomy (human and animal)
Positive can-do attitude combined with the ability to work under pressure to meet deadlines.
Must be legally authorized to work in Canada

About this role

This is a remote based role. Project and staff positions available with extended health benefits and opportunity to participate in RRSP programs. Note: At this time we are only accepting applications from those artists legally eligible to work in Canada. (Eg. Canadian or PR and are residents of Quebec)

The posted pay range is aligned with what we believe is fair pay at the time of posting this role. An applicant’s relevant education, experience, skills and qualifications, location and currency may all be considered when deciding pay position within the range. Pay ranges may change.Benefit plans are dependent on the local plan offering and employment status but all US and Canada plans include a comprehensive health insurance plan, retirement savings, and paid time off.Barnstorm VFX is committed to fostering a diverse and inclusive team that provides a meaningful work environment free of discrimination and harassment. We seek to recruit, develop and retain the most talented people from a diverse candidate pool. Indigenous people, people of color, people of all genders or non-genders, and people with disabilities of all types are encouraged to apply. We thank everyone for their interest and application, however only those selected for an interview will be contacted.
BarnstormVFX
BarnstormVFX
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