Concept Hard Surface Artist - (Apex Legends)
Job Description
Locations: Vancouver - Great Northern Way, British Columbia, Canada
Location: Los Angeles - Chatsworth
State: California
Country: United States of America
Role ID
214772
Worker Type
Regular Employee
Studio/Department
EA Studios - Respawn
Work Model
Hybrid
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Hard Surface Concept Artist - Apex Legends
We are seeking a Concept Artist I to join the Apex Legends team. In this role, you
will help create compelling visual designs that define the hard surface cosmetics
and visual identity of Apex Legends. You will apply strong artistic fundamentals,
design sensibilities, and storytelling skills to bring ideas to life while supporting
both gameplay needs and the evolving aesthetic of a live service game.
You will work closely with the Hard Surface Concept Art Lead, Art Directors, and
your immediate team to deliver high-quality concept work while collaborating
with external partners to help maintain Apex Legends’ visual quality and style
standards. The ideal candidate is a strong visual problem solver who thrives in a
collaborative environment and is passionate about creating bold, iconic designs.
What You’ll Do
? Collaborate closely with the Art Lead and immediate team to create
compelling concept art that supports gameplay, player fantasy, and the
Apex Legends experience.
? Design high-quality hard surface cosmetics and assets that align with the
game’s established visual language and style.
? Apply a strong understanding of industrial design, weapon design, color
theory, lighting, materials, and perspective in all concept work.
? Translate creative direction into clear, production-ready visual solutions
that can be effectively executed by downstream teams.
? Create illustrations and visual storytelling pieces that communicate
narrative intent and support world-building through asset design.
? Utilize 3D tools to support concept development, including block-ins,
lighting, camera setup, and perspective assistance.
? Contribute to animation, FX, and cinematic ideation when needed,
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USD
