Senior Environment Artist Vic/SA/Qld
Job Description
This position is to be hired into the Liquid Development studio brand:
https://www.liquiddevelopment.com/
https://www.artstation.com/liquiddevelopment
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises.
Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world.
These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based.
Job Description
Environment Creation
Create high-quality, visually compelling environments.
Produce environment assets that aligns with the project’s artistic direction and storytelling.
Demonstrate creativity and the ability to adapt to various game styles and graphic styles.
Develop assets optimized for real-time game engines.
Collaboration & Production
Work closely with the Art Director to maintain the overall art direction.
Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
Participate in reviews, feedback sessions, and iterative development processes.
Required Skills and experience
Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
Strong understanding of PBR workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience
Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
