Senior Graphics Engineer- job post Unity Software Limited
Job Description
The opportunity
The Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is our flexible and powerful RT3D offering, giving users control from the initial point of content creation down to the final pixels on the target device.
In the graphics department, we focus on bringing pioneering graphics features to all the platforms Unity supports now and in the future! Our mission is to enable Unity developers to write rendering code without foreknowledge of what API it will ultimately be running on.
As a Senior Graphics Engineer on the Shader Systems team, you will be an integral part of collaborating with other graphics teams within Unity to improve workflows for artists and shader authors. This position will see you tackle problems across our shader tech stack, from runtime variant handling to dealing with our cross-platform shader compiler systems and building new ways for developers to define their shader workflows.
What you'll be doing
Develop and maintain high-quality and performant shader management system
Maintain existing systems, improving performance, testability and stability
Work with multi-functional teams to bring new engine features to all platforms
Enable Unity shaders to work across platforms, render pipelines, and performance levels
Build automated tests for new features and bug fixes
What we are looking for
Demonstrated programming skills in C++ and modern shader languages
Knowledge of real-time 3D graphics and modern computer APIs.
Ability to collaborate with developers, customers, and leadership, both verbally and via documentation
