We are looking for a highly talented person with 5+ years of experience in Graphics Engineering to help us build functional systems that improve customer experience. We are looking for someone who can connect with our vision and can be a part of it.
Responsibilities:
• Writing shaders in HLSL and GLSL.
• Setting up path tracing in the application.
• Working on the rendering pipeline of the software to improve graphics quality.
• Helping the 3d team to solve graphics-related issues.
• Applying optimization algorithm at graphics end.
• Working on different modules in the unity3d application using C#.
• Develop and document codes and engage in reviews of the codes.
Requirements
• 6+ years of experience in Software Graphics engineering.
• 2+Years in Unity3D
• Must have worked on the rendering pipeline of any software.
• Should know how to write shaders.
• Should have experience working on any good gaming engine like Unreal or Unity3d etc. (preferably Unity3D)
• Worked on 3d webGL/OpenGL applications.
• Addon Skills - GPU programming, Path tracing, Ray tracing