Job description
Gameplay Engineer
Auckland, New Zealand
Description:
The Gameplay Engineer will be a key contributor to developing gameplay mechanics, abilities, and higher-level systems in Unreal Engine 5.
Key Responsibilities:
Create high-performance, robust, maintainable systems in a AAA game development environment.
Develop new gameplay systems and mechanics in Unreal Engine.
Write clear, maintainable, portable, and highly performant code.
Understand the constraints of a game development cycle, prioritizing bug fixing and optimization when necessary.
Communicate accurate and timely status updates to team leads, producers, and QA regarding tasks and features.
Collaborate with external development partners.
Maintain adherence to team coding standards and practices, including code review and blueprint reviews.
Perform other duties as assigned to achieve company or department objectives.
Requirements:
Fluency in C/C++/UE-C++.
Solid experience in gameplay engineering.
Strong 3D skills and programming expertise in Unreal Engine 4/5.
Experience with UE Gameplay Ability systems.
Knowledge of AI programming and UE behavior trees.
Qualifications:
3-6 years of professional game programming experience.
2+ years of professional experience with Unreal Engine.
1+ years of professional experience with UE Gameplay Ability systems.
Bachelor's Degree in Computer Science or equivalent work experience.