Responsibilities:
● Design and implement key parts of the Fanory Platforms on Android
● Work with external partners (OEMs, SoC vendors, Google…) to define and
productize the latest video streaming solutions on the mobile platform.
● Develop technical solutions that scale across a wide range of mobile devices.
● Collaborate with Fanory’s adaptive streaming innovation team to track metrics and
improve the Fanory quality of experience (QoE) on different network types (cellular,
broadband).
Qualifications:
● Proficient in Kotlin, Java C/C++, or objective-c with strong object-oriented design
skills.
● Experience with Android SDK, NDK and JNI.
● Great understanding of the mobile framework internals.
● If Android only, expertise with at least one of the following:
– Mobile networking
– EGL and OpenGL ES
– DRM and crypto
● Knowledge of common mobile design paradigms
● Utilize your years of experience to work autonomously and drive results
● BS degree in computer science or equivalent, and at least 6 years of experience
Bonus if you have experience with any of:
● Shipping and maintaining a high-volume Android application, game, or VR
experience
● Multimedia
● Video streaming protocols (DASH, HLS)
● Cellular protocols
● JavaScript
● Swift
● tvOS
● Security/DRM
● Android UI
● AB testing
● AGORA, Pubsub, Integration,SDK Understanding
● Familiar with CI/CD and Fastlane will be an added advantage
● Familiar with Postman, basic AWS services and using bundler for managing ruby
gems will be an added advantage
● Excellent analytical skills with a good problem-solving attitude
● Ability to perform in a team environmen
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