3D Texturing Artist
Job Description
3D Texturing Artist
Required Experience:
4-8 years
This role is about turning 3D models into visually stunning, optimized game-ready assets using advanced texturing workflows and tools. It demands both artistic flair and technical mastery. Seeking a seasoned Environment & Prop Texturing Artist with a proven track record in 3D and PBR Texturing, creating high-quality textures and UV maps for 3D models used in games, films, or simulations. Their work ensures that digital assets look realistic, visually appealing, and optimized for performance in real-time engines (like Unreal or Unity). This role bridges artistic creativity with technical precision.
Key Responsibilities:
Translate concept art, references, and design briefs into final in-game assets.
Ensure assets meet AAA visual quality and are optimized for real-time engines.
Develop clean & efficient UV maps.
Produce high-quality PBR textures with strong material definition and details.
Follow proper naming conventions, pipelines, and technical guidelines.
Work with engine integration, ensuring assets perform correctly in-game.
Maintain consistency in style, scale, and quality across all assets.
Manage time efficiently and meet production deadlines.
Convert concept art and references into final textured assets.
Create AAA-quality textures with realistic material definition.
Develop efficient UV maps that minimize distortion and maximize texture space.
Ensure assets are optimized for real-time engines (performance + visual fidelity).
Maintain consistency in style, scale, and quality across all assets.
Follow naming conventions, pipelines, and technical guidelines.
Work closely with teams to integrate assets into the game engine.
Iterate quickly based on feedback while meeting deadlines.
Core Requirements
PBR Texturing & UV Unwrapping : Ability to create PBR (Physically Based Rendering) textures that mimic real-world materials, and unwrap 3D models into clean UV layouts for efficient texture application.
Tool Expertise :
Substance Painter & Designer , Industry-standard for texture creation.
Photoshop , for fine-tuning and detailing.
Maya / 3ds Max / Blender , for UV unwrapping and model preparation.
Portfolio Expectations : must showcase examples of PBR textures, UV layouts, and texture breakdowns (albedo, roughness, metalness, normals).
Optimization Knowledge : Must have an excellent understanding of compression methods to balance quality and performance, ensuring textures are lightweight but visually strong.
Game Art Pipeline Awareness : Must have working knowledge of how assets move from concept art → modeling → texturing → engine integration.
Ideal Candidate Profile
Experience : 3–8 years in texturing for Immersive Services / Games / similar industries.
Skills : Strong eye for detail, problem-solving ability, and communication skills.
Mindset : Balances creativity with technical discipline, adapts to feedback, and thrives in collaborative production environments.
