3D Texturing Artist
Job Description
This role is about turning 3D models into visually stunning, optimized game-ready assets using advanced texturing workflows and tools. It demands both artistic flair and technical mastery. Seeking a seasoned Environment & Prop Texturing Artist with a proven track record in 3D and PBR Texturing, creating high-quality textures and UV maps for 3D models used in games, films, or simulations. Their work ensures that digital assets look realistic, visually appealing, and optimized for performance in real-time engines (like Unreal or Unity). This role bridges artistic creativity with technical precision.
Key Responsibilities:
• Translate concept art, references, and design briefs into final in-game assets.
• Ensure assets meet AAA visual quality and are optimized for real-time engines.
• Develop clean & efficient UV maps.
• Produce high-quality PBR textures with strong material definition and details.
• Follow proper naming conventions, pipelines, and technical guidelines.
• Work with engine integration, ensuring assets perform correctly in-game.
• Maintain consistency in style, scale, and quality across all assets.
• Manage time efficiently and meet production deadlines.
• Convert concept art and references into final textured assets.
• Create AAA-quality textures with realistic material definition.
• Develop efficient UV maps that minimize distortion and maximize texture space.
• Ensure assets are optimized for real-time engines (performance + visual fidelity).
• Maintain consistency in style, scale, and quality across all assets.
• Follow naming conventions, pipelines, and technical guidelines.
• Work closely with teams to integrate assets into the game engine.
• Iterate quickly based on feedback while meeting deadlines.
Core Requirements
• PBR Texturing & UV Unwrapping : Ability to create PBR (Physically Based Rendering) textures that mimic real-world materials, and unwrap 3D models into clean UV layouts for efficient texture application.
• Tool Expertise :
• Substance Painter & Designer , Industry-standard for texture creation.
• Photoshop , for fine-tuning and detailing.
• Maya / 3ds Max / Blender , for UV unwrapping and model preparation.
• Portfolio Expectations : must showcase examples of PBR textures, UV layouts, and texture breakdowns (albedo, roughness, metalness, normals).
• Optimization Knowledge : Must have an excellent understanding of compression methods to balance quality and performance, ensuring textures are lightweight but visually strong.
• Game Art Pipeline Awareness : Must have working knowledge of how assets move from concept art → modeling → texturing → engine integration.
Ideal Candidate Profile
• Experience : 3–8 years in texturing for Immersive Services / Games / similar industries.
• Skills : Strong eye for detail, problem-solving ability, and communication skills.
• Mindset : Balances creativity with technical discipline, adapts to feedback, and thrives in collaborative production environments.
